Zombies TC

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Revision as of 21:06, 28 August 2005 by Joek (talk | contribs)


Zombies TC is a total conversion based on the movie "Dawn of the Dead". It was made in 1997 by T.C.H.G.. It borrows the film's music, weaponry and basic plot and to good effect too. Judging from the staus bar mug,it's fair to say that the player is supposed to be controlling the character Peter from the film.

Maps

The maps are all based around areas in the movie. The player starts in the TV studio, then working their way through a tear gas filled apartment block (with clever use of the floor damage effect). After getting to the chopper on the roof, the player stops to refuel at a landing strip and then to the mall where most of the movie was spent. After a couple of mall levels, the action moves onto some original levels, not based on the movie. After a final struggle through a zombie infested refuelling base in map 10, the player stands alone on a desert island with no fuel and no shelter, and only the seagulls for company.

While the maps are relatively undetailed and sometimes annoyngly non-linear, the gameplay is almost perfect, with only a few problems in item placement, such as the odd placement of 2+ sets of armour in a the same room or stacks of bandages or armour/heath bonuses filling a room. Also makes a great use of silent teleporters for vents and multi storey buildings.

Enemies

The enemies have been replaced by digitized versions of the team members in various guises from female zombies carrying decapitated heads to shotgun weilding bikers. The graphics are of a relatively poor standard, mainly becase they derived from a digital camera made in 1997 and had to be converted to the Doom pallete. Unless stated, all enemies use melee attacks

  • Girl with head - she replaces the former human, sharing sprite space with the mall security guy, she attacks with her severed (but still living) head.
  • Shotgun biker - replaces the baron of hell, fires off a lethal shotgun blast, they can be tricky in groups, wears a trenchcoat
  • Pistol biker - replaces the hell knight, similar to the shotgun biker, though not as tough. wears white
  • Zombie bloke - replaces the demon while wearing a flannel shirt
  • Mall security - or a cop, replaces the former human and fires off pistol rounds
  • Zombie mall security - the last guy but in blue, and now a tad stronger - ex shotgun sergeant
  • Crazed bloody handed guy - replaces the lost soul, he goes down pretty easy

Weaponry

  • Knife - Replaces the fist, basically the same.
  • Chainsaw - Same as the original Doom chainsaw.
  • Revolver - Replaces the pistol, now fires slightly faster.
  • Rifle - Replaces the shotgun.
  • M-16 - Replacs the chaingun, now fires faster.
  • Bazooka - Replaces the rocket launcher.
  • TE-22 - Replaces the plasma rifle, supposedly a hammer drill, in fact it fires bullets at an insanely fast rate.
  • The Finger - Replacing the BFG, this hand flips the player off, completely useless.

Items

Most of the item sprites have changed from the original doom ones, most having something to do with the movie.

  • The health bonus becomes a chocolate bar
  • The spiritual armour becomes a helmet
  • Soul sphere is now a scantily clad woman
  • Stimpacks are now a pile of snacks
  • Medikits are bandages and disinfectant
  • The Computer map is a set of blueprints
  • The Security armor is now a Jacket
  • Combat armor becomes a rugby suit
  • Light amplification goggles are now a torch
  • Radiation suits are now gas masks (only seen on level 2)
  • There are 3 kinds of key :
    • Main key : A Golden latch key
    • EC Key  : A red keycard
    • Crowbar  : A crowbar, opens "jammed" doors

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