And Death Came Along
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And Death Came Along | |
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Author | Pablo Dictter |
Port | Vanilla Ultimate Doom |
IWAD | Ultimate Doom |
Year | 2002 |
Link | Doomworld/idgames |
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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And Death Came Along (stylized as ...and death came along) is a single-level PWAD for The Ultimate Doom that was released in January 2002. It was designed by Pablo Dictter and uses the music track "" by Broken Angel.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the first big room, open a wall just to the west of the entrance to get a chaingun. (sector 99)
- In the room with nukage at the north end, go to the southwest corner and use the west terminal to find a switch. This reveals a soul sphere in the nukage. (sector 369)
- Head south from the room leading to the red key room and into the nukage. Go to the bar that looks different and you can lower it. Follow this passage to get a plasma gun, health bonuses, and armor bonuses. (sector 496)
- In the hall east of the blue key, lower the south wall to get a box of rockets, a box of shotgun shells, and a box of ammo. (sector 776)
- In the south halls, find a room with a Tei Tenga monitor to the north. Use it to open the south wall, which has a rocket launcher, ammo, health bonuses, and armor bonuses. (sector 1071)
- In the southeast area are two crushers. Cross across either one to the east wall and open it to get health bonuses, armor bonuses, shotgun shells, energy cells, and a megaarmor. (sector 1155)
- Inside Secret #6, use the southwest wall to open another one which contains a box of rockets, a soul sphere, and more health and armor bonuses. (sector 1165)
Bugs[edit]
A multiplayer-only plasma gun (Thing 616) near the megaarmor in the south-east has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 26, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing north-west. (thing 615)
- facing west. (thing 617)
- facing north. (thing 618)
- facing north. (thing 619)
- facing north-east. (thing 620)
- facing south-east. (thing 621)
- facing north. (thing 622)
- facing south. (thing 623)
- facing north-east. (thing 624)
- facing south. (thing 625)
- facing south-east. (thing 626)
- facing west. (thing 627)
- facing north. (thing 628)
Statistics[edit]
Map data[edit]
Things | 629 |
Vertices | 8159* |
Linedefs | 7860 |
Sidedefs | 12488 |
Sectors | 1169 |
Things[edit]
This level contains the following numbers of things per skill level:
|
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- Chris Hansen included this WAD in his 2002 list of "Great Doom Releases".