1000 Line Community Project
|1000 Line Community Project|
1000 Line Commmunity Project is a 34-level vanilla-compatible megawad for Doom II. All included levels have no more than 1000 linedefs, with the exception of MAP34: Bad Treatment, with 1002. The project was spearheaded by Philip Brown (Liberation) and development began in January 2019. The project was uploaded to the /idgames archive on 23 April, 2019.
The concept would be further explored in two additional entries for this series: 1000 Lines 2 - Community Project released in September 2020 and 1000 Lines 3: Community Project, released in November 2021.
Episode 1: City levels
Episode 2: City/Hell levels
Episode 3: Hell levels
Episode 4: Techbase levels
1. ^ By default, the music of any MAP34 will use that of the title screen. In this case, this is a very short loop, and is changed for ports with MAPINFO support to the intermission theme (ZDoom-based engines) or the text screen theme (Eternity Engine).
- 1000 Line Community Project at Doomworld/idgames
- 1000 Line Community Project at the Doom Speed Demo Archive
- Doomworld forums thread
- Review by the DWmegawad Club
|1000 Line Community Project series|
|1000 Line Community Project • 1000 Lines 2 - Community Project • 1000 Lines 3: Community Project|