1000 Line Community Project
From DoomWiki.org
1000 Line Community Project | |
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Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2019 |
Link | Doomworld/idgames |
1000 Line Commmunity Project is a 34-level vanilla-compatible megawad for Doom II. All included levels have no more than 1000 linedefs, with the exception of MAP34: Bad Treatment, with 1002. The project was spearheaded by Philip Brown (Liberation) and development began in January 2019. The project was uploaded to the /idgames archive on 23 April, 2019.
The concept would be further explored in two additional entries for this series: 1000 Lines 2 - Community Project released in September 2020 and 1000 Lines 3: Community Project, released in November 2021.
Content[edit]
Levels[edit]Episode 1: City levels
Episode 2: City/Hell levels
Episode 3: Hell levels
Episode 4: Techbase levels
Secret levels
Bonus levels
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Soundtrack[edit]
1. ^ By default, the music of any MAP34 will use that of the title screen. In this case, this is a very short loop, and is changed for ports with MAPINFO support to the intermission theme (ZDoom-based engines) or the text screen theme (Eternity Engine). |
External links[edit]
- 1000 Line Community Project at Doomworld/idgames
- 1000 Line Community Project at the Doom Speed Demo Archive
- Doomworld forums thread
- Review by the DWmegawad Club
1000 Line Community Project series |
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1000 Line Community Project • 1000 Lines 2 - Community Project • 1000 Lines 3: Community Project |