100 Lines

From DoomWiki.org

100 Lines
Title screen
Authors Various
Port Boom-compatible
IWAD Doom II
Year 2013
Link Doomworld/idgames

100 Lines is a Doom II community project for Boom compatible source ports, created by members of the Doomworld forums in 2013 and led by Adam Windsor (Capellan). The project stipulation was to create a map using no more than 100 linedefs using the doom2.wad stock textures. There were 81 level submissions with 64 selected and sorted into two megawads: traditional (100LineT.wad) and non-traditional (100LineN.wad).

The project was uploaded to the idgames archive on August 16, 2013.

Content[edit]

Levels[edit]

100LineT.wad[edit]

The traditional megawad represents gameplay similar to most id Software IWAD levels.

100LineN.wad[edit]

The non-traditional megawad contains more difficult slaughter maps and unusual designs that may recall MAP08: Tricks and Traps (Doom II).

Speedrunning[edit]

Current records[edit]

The DSDA episode records for 100LineT.wad are:

Run Time Player Date File Notes
UV speed episode, MAP21-MAP30 13:39 Ilya Lazarev (joe-ilya) 2017-01-20 1te3-1339.zip
UV max episode, MAP01-MAP10 13:51 Revved 2024-06-29 1te1-1351.zip
UV max run 54:34 Revved 2024-06-29 1tall-5434.zip

The DSDA episode records for 100LineN.wad are:

Run Time Player Date File Notes
NoMo episode, MAP11-MAP20 04:18 DidierTranber 2013-09-04 1ne2o418.zip

The data was last verified in its entirety on July 20, 2024.

External links[edit]