10 Sectors

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Doomworld’s 10 Sectors competition was held in 2000 and is widely regarded as one of the most successful editing competitions in the history of Doom. It was inspired by a similar competition in the Unreal community called the 5 cubes competition.

In turn, Aardappel (whose submission to this competition, created with WadC, was chosen as one of two “special interest” levels) organised the 100 Brush Competition in the Quake community.

The premise[edit]

The idea was simple: create the most interesting Doom II level you can using a mere 10 sectors.

The contest was organised by Linguica and judged by Andrew Bassett, Matthew Dixon (Mattrim), Martin Friberg (Cocoon), and Gaston Lahaut (Mordeth). Announced on August 22, 2000 [1] with a deadline of September 22, 2000 at midnight, contest entrants were given one month to develop their best level.

The results[edit]

Michal Mesko's map was judged the contest winner out of 138 level submissions. The top three maps, 27 runners-up, and 2 "special mention" entries were compiled in 32 level megawad 10sector.zip uploaded to the idgames archive on November 26, 2000.

The next 27 ranked entries and five additional maps selected by Linguica were released in a second megawad titled 10 Sectors Part 2. It was uploaded to the idgames archive on January 13, 2001 as 10secto2.zip.

Levels[edit]

See also[edit]

External links[edit]

References[edit]

  1. Andrew Stine (Linguica) (22 August 2000). 10 Sectors Contest. Doomworld. Retrieved 7 October 2020.