4 shotgun shells

From DoomWiki.org

4 shotgun shells rest in a corner of the zigzag room in Doom, E1M1: Hangar.

The basic unit of ammo for both the shotgun and the super shotgun is 4 shotgun shells. At the I'm Too Young To Die and Nightmare! skill levels, the item gives 8 shells; however the pickup message still says "4".

For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.

Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.

Data[edit]

4 shotgun shells data
Thing type 2008 (decimal), 7D8 (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SHEL
Class Ammo
Pickup

Appearance statistics[edit]

In classic Doom, sets of 4 shotgun shells are first encountered on these levels:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom E1M1: Hangar E1M1: Hangar E1M1: Hangar
Doom II MAP01: Entryway MAP01: Entryway MAP01: Entryway
TNT: Evilution MAP01: System Control MAP01: System Control MAP01: System Control
Plutonia MAP01: Congo MAP01: Congo MAP01: Congo

The IWADs contain the following numbers of the pickups:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 288 294 290
Doom II 241 253 251
TNT: Evilution 208 211 205
Plutonia 209 209 209

Doom RPG[edit]

The shotgun shell pickup appears in Doom RPG. It gives the player either 4 or 10 shells.

See also[edit]