50 Shades of Graytall
From DoomWiki.org
50 Shades of Graytall | |
---|---|
Authors | Various |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2015 |
Link | Doomworld/idgames |
This mod received one of the 2015 Cacowards on Doomworld! |
50 Shades of Graytall is a megawad of 18 levels built around the design constraint of using only three textures for walls (namely DOORTRAK, FIREBLU1, and GRAYTALL). Despite this limitation, the challenge was to create levels that were aesthetically pleasing and offered interesting gameplay. The project was led by Michael Fraize (Marcaek). Each map was allowed to use one flat of the author's choice as well as F_SKY1. In addition, further textures could be used on non-visible parts (such as the upper and lower textures of a one-sided line) so as to achieve special effects, such as switch sounds (a line only provides audible feedback when activated if it has a switch texture) and sky transfers.
The texture set originates from a joke answer to the question "how many textures should one use in a map?". DOORTRAK serves a functional purpose but looks ugly when used on spans longer than 16 map units, FIREBLU is often named as one of the ugliest textures in Doom, and GRAYTALL is sometimes thought of as "the original placeholder texture" since it appeared often in the alpha versions of maps to disappear in most of their final versions.
The WAD received one of the 22nd Annual Cacowards.
Content[edit]
External links[edit]
- 50 Shades of Graytall at Doomworld/idgames
- 50 Shades of Graytall at the Doom Speed Demo Archive
- 50 Shades of Graytall project thread on the Doomworld forums
- Review at ONEMANDOOM: WAD Reviews