This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
5till L1 Complex is single-level PWAD designed by Lainos for Doom II. It was released on July 21, 2012, and requires a limit removing source port. The mod uses a music track and intermission music from the anime series Angel Beats! while replacing the title music with silence.
5till L1 Complex was awarded one of the 19th Annual Cacowards.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the area in the complex that looks like a cafeteria, which has some bloody sections on the floor. Head to the southwest corner and press use on the light to open a room with a backpack and energy cell packs. (sector 2292)
- In the library area northwest of the cafeteria, get to the higher level where a cacodemon (on Hurt Me Plenty or higher) is at the north end behind a table. Get on the table and run towards the monitor. You will go through it into a secret room. The switch here reveals a BFG9000 in the room. (sector 2884)
An imp (Thing 8602) in the northwest has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot a demon on skills 1-3, so probably was intended to appear on skills 4-5.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 27252.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
24 |
13 |
13
|
Shotgun guy |
18 |
30 |
36
|
Heavy weapon dude |
5 |
10 |
11
|
Imp |
113 |
139 |
154
|
Lost soul |
13 |
17 |
22
|
Demon |
37 |
38 |
31
|
Spectre |
14 |
16 |
24
|
Revenant |
19 |
24 |
32
|
Cacodemon |
12 |
10 |
7
|
Pain elemental |
1 |
4 |
12
|
Hell knight |
8 |
6 |
7
|
Baron of Hell |
0 |
2 |
1
|
Arachnotron |
11 |
14 |
21
|
Mancubus |
9 |
12 |
13
|
Arch-vile |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
2
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
29 |
36 |
38
|
Box of bullets |
27 |
27 |
30
|
4 shotgun shells |
109 |
127 |
135
|
Box of shotgun shells |
3 |
4 |
3
|
Rocket |
26 |
31 |
34
|
Box of rockets |
3
|
Energy cell |
16
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
39 |
42 |
44
|
Medikit |
13 |
14 |
15
|
Armor |
4
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
78
|
Health bonus |
148
|
Supercharge |
1
|
Backpack |
2
|
Computer area map |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
16
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]