5till L1 Complex

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5till L1 Complex
Title screen
Author Lainos
Port Limit-removing
Year 2012
Link Doomworld/idgames
Cacoward.png This mod received one of the 2012 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

5till L1 Complex is single-level PWAD designed by Lainos for Doom II. It was released in 2012 and requires a limit removing source port. The mod uses a music track and intermission music from the anime series Angel Beats! while replacing the title music with silence.

5till L1 Complex was awarded one of the 19th Annual Cacowards.


Map of 5till L1 Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the area in the complex that looks like a cafeteria, which has some bloody sections on the floor. Head to the southwest corner and press use on the light to open a room with a backpack and energy cell packs. (sector 2292)
  2. In the library area northwest of the cafeteria, get to the higher level where a cacodemon (on Hurt Me Plenty or higher) is at the north end behind a table. Get on the table and run towards the monitor. You will go through it into a secret room. The switch here reveals a BFG9000 in the room. (sector 2884)


An imp (Thing 8602) in the northwest has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot a demon on skills 1-3, so probably was intended to appear on skills 4-5.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 9565
Vertices 27252*
Linedefs 32244
Sidedefs 60221
Sectors 4988
* The vertex count without the effect of node building is 27252.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]