ACS mini game


A shot of the ACS minigame ZSuper Turbo Turkey Puncher 3.

An ACS mini game is game made with ACS, sometimes as part of a larger mod, for playing within in a Doom port (often ZDoom). A trend of creating such mini-games was popularized by Andrew Stine (Linguica) and the "Doom Racer" mini-game inside Action Doom, which was an ACS version of Rad Racer.

Games that have been made[edit]

  • Andrew Stine (Linguica), as stated, started the craze with "Doom Racer". Linguica also created an ACS version of Tetris named Doomtris.
  • Micke Eriksson (Miffe) created both singleplayer and two player variants of Snake as a early ZDoom-based minigame (released on June 29, 2000 and August 11, 2000 respectively). Worst-vd-plas created WSnakes, an ACS version that runs in ZDaemon and ZDoom-family source ports. It features a mode called Tron Snakes where the snakes are modelled after the light cycles from the movie Tron.
  • James Bauer (Isle) created a version of Pong and a near exact replica of Doom 3's Super Turbo Turkey Puncher 3 in ACS. He also created Doom Hunt, a variation of Duck Hunt with Doom graphics, which can be found in his ACS minigame pack called ACS Arcade.
    • Jonaya Riley independently created a version of Pong called ZPong.
  • Jan Cholasta (Grubber) created an ACS version of Arkanoid.
  • Brit Willoughby created Cannons, a co-op PWAD that runs in Hexen, unlike most minigames. You use switches on a platform to aim a cannon at the other player, trying to shoot said player down. It is also notable for being one of the earliest ACS minigames, with its release on January 20, 1996.
  • Adam Landefeld and Rich Nagel created Scorched Hell, a variant of the game Scorched Earth, expanding upon Willoughby's original idea. Like Cannons, Scorched Hell runs as a PWAD in Hexen and does not require ZDoom to function.
  • Russell Pearson created Romero Death Skittles, a rather elaborate variant of bowling where the Romero pins need to be taken down and the skull pins need to be avoided as they cost health. The minigame also features several powerups.
  • Phil Roberts created The Slot Machine of Chaos, which implements a slot machine in Hexen. It is a early use of a ACS minigame, being released on July 9 1996. When the lever is pulled, it selects 3 pictures from each wheel of 6 pictures - and you win a "prize" (which can be good or bad) for two of a kind or three of a kind. Only one combination gives you the key to the level exit. Like Cannons and Scorched Hell, The Slot Machine of Choas runs as a PWAD in Hexen and does not require ZDoom.

External links[edit]

Hexen usage: