ADoom (Atari)

From DoomWiki.org

This article is about the Atari source port. For other uses, see ADoom (disambiguation).

ADoom is a port of vicdoom to the Atari 8-bit computers.

Technical[edit]

Though based to a small degree on the Linux Doom source code, vicdoom was heavily simplified and customized. The end result is a game closer to Wolfenstein 3D in terms of technology, albeit capable of rendering arbitrarily angled walls, with an engine still based on sectors rather than fixed grid cells.

Levels[edit]

Eight of the nine levels of Knee-Deep in the Dead are provided, in a simplified format. Many superfluous areas are removed to fit the levels into system memory constraints, and all height differences are removed as the game engine is not capable of dealing with them.

Enemies[edit]

Versions of several of Doom's monsters are provided with simplified AI based loosely on the original code. In addition, exploding barrels are implemented.

Weapons[edit]

All shareware weapons are implemented except for the rocket launcher.

External links[edit]


Source code genealogy
Based on Name Base for
vicdoom ADoom None