ADoom (Atari)
From DoomWiki.org
ADoom is a port of vicdoom to the Atari 8-bit computers.
Technical[edit]
Though based to a small degree on the Linux Doom source code, vicdoom was heavily simplified and customized. The end result is a game closer to Wolfenstein 3D in terms of technology, albeit capable of rendering arbitrarily angled walls, with an engine still based on sectors rather than fixed grid cells.
Levels[edit]
Eight of the nine levels of Knee-Deep in the Dead are provided, in a simplified format. Many superfluous areas are removed to fit the levels into system memory constraints, and all height differences are removed as the game engine is not capable of dealing with them.
- E1M1: Hangar
- E1M2: Nuclear Plant
- E1M3: Toxin Refinery
- E1M4: Command Control
- E1M5: Phobos Lab
- E1M6: Central Processing
- E1M7: Computer Station
- E1M8: Phobos Anomaly
Enemies[edit]
Versions of several of Doom's monsters are provided with simplified AI based loosely on the original code. In addition, exploding barrels are implemented.
Weapons[edit]
All shareware weapons are implemented except for the rocket launcher.
External links[edit]
- ADoom at Atari Mania (prototype)
- Article from Indie Retro News (second, mirror)
- Article from Le Mag Association M05.com (French)
- Thread from Atari Age
- Thread from GBATemp
- Thread at MSX Resource Center
- Atari XL/XE -=Doom=- by Saberman RetroNews on YouTube
- Atari XL/XE -=Adoom=- floppy disk version by Saberman RetroNews on YouTube
- Shareware thread on Doomworld forums
- Final thread on Doomworld forums
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
vicdoom | ADoom | None |