ALINV11: Seriously Unrealistic Quake (Alpha Invasion)

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Alpha Invasion maps
This level occupies the map slot ALINV11. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ALINV11: Seriously Unrealistic Quake is the eleventh and final map of Alpha Invasion. It was designed by Robert Zalewski (Zalewa) and uses the music track "".

Walkthrough[edit]

Map of Seriously Unrealistic Quake
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go to the north end and repeatedly jump up the second slope from the left. You will find a BFG 10K and energy cell packs. The BFG 10K will dissolve after forty seconds. (sector 6)

Bugs[edit]

The player 2-8 starts (Things 44-50) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 19, 2024.

Statistics[edit]

Map data[edit]

Things 140
Vertices 3899*
Linedefs 2601
Sidedefs 5038
Sectors 304
* The vertex count without the effect of node building is 2482.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]