ARC Complex
From DoomWiki.org
Doom Eternal missions |
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The Ancient Gods, Part One |
The Ancient Gods, Part Two |
The ARC Complex is the sixth level of Doom Eternal. To locate Deag Grav, the final Hell priest, the Doom Slayer must travel to the ARC's headquarters and make contact with Samuel Hayden.
The cyber-mancubus is introduced as an enemy in this level (along with the tyrant and baron of Hell via the Slayer Gate, and the pain elemental via a secret encounter). The marauder is faced as a boss at the end of this level. It uses the music tracks "The Only Thing They Fear Is You", "The Baron of Hell", "Sam's Base", and "Armored Response Coalition".
Contents
Summary[edit]
Objectives[edit]
- Get Samuel Hayden
- Fire the east turret
- Fire the west turret
- Enter Samuel's base
- Confront Samuel
Challenges[edit]
- Rune Ensemble - Acquire two runes
- External Combustion - Overload a shield with the plasma rifle to kill six demons
- Rocket Removal - Destroy four shoulder launcher weak points on revenants
Collectibles[edit]
Collectible | Count |
---|---|
Albums | 2 |
Cheat codes | 1 |
Codex pages | 5 |
Empyrean key | 1 |
Modbots | 2 |
Praetor suit points | 5 |
Runes | 2 |
Sentinel batteries | 3 |
Sentinel crystals | 1 |
Toys | 3 |
Master Level[edit]
A Master Level version of this stage is included, and makes the following changes:
- The number and variety of enemies is greatly increased, significantly raising the level's difficulty. Enemies normally found later in the campaign are included.
- Challenges, secret encounters, collectibles and the Demonic Corruption meter are not present. Dr. Richardson's log entries can still be found.
- The automap station is not present; the entire map is revealed from the start.
- The Slayer Gate is present, but cannot be opened as the Slayer Key is removed.
Gallery[edit]
Samuel Hayden, inactive, with an ARC Intern guiding the Doom Slayer to him.
Inspiration and development[edit]
- According to Hugo Martin the purple goo puzzle in the sewers was completely different; there should have been a sliding column that swayed from side to side, and player had to spend time to climb the wall.[1]
Trivia[edit]
- Some of the ambient music in this level includes notes from "Dark Halls," the music track used in Doom's E1M3: Toxin Refinery.
- One of the Fast Travel destinations in this level is called "The Waste Tunnels," and may refer to the Doom II level of the same name.
- There is a shop at the bottom of the starting building called "The Emerson", a possible reference to Emerson Tung, who created much of Doom Eternal's concept art.
- Both in concept art and in various parts of the actual ARC facility itself, UAC markings can be found which indicates that the ARC headquarters might have originally been a UAC facility (both in-universe and during development). This is further supported that at the ARC tower's entrance, various demonic sigils can be found on the walls.
- Two of the concept art images of this level[2] are labeled under Argent Tower in The Art of DOOM: Eternal.[3]
Bugs[edit]
Jumping over the invisible trigger for the west turret elevator and then activating it from one of the back corners will cause the player to be ejected under the elevator once it reaches the top, necessitating a checkpoint reload.[4]
References[edit]
- ↑ Bethesda Softworks (29 January 2021). "DOOM Eternal: Hugo Martin's Game Director Playthrough - Ch. 6 Arc Complex." YouTube. Retrieved 27 July 2024.
- ↑ Geller, Colin (16 September 2020). "DOOM Eternal - Arc Facility Previs." ArtStation. Retrieved 30 July 2024.
- ↑ id Software, Bethesda (24 March 2020). The Art of DOOM: Eternal, p84,86. Dark Horse Books. ISBN 978-1506715544.
- ↑ Nook, Joe E. (1 September 2024). "Doom Eternal bug: ARC Complex west turret." YouTube. Retrieved 1 September 2024.
Levels from Doom Eternal | |
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Single player: | Hell on Earth • Exultia • Cultist Base • Doom Hunter Base • Super Gore Nest • ARC Complex • Mars Core • Sentinel Prime • Taras Nabad • Nekravol • Nekravol - Part II • Urdak • Final Sin • Fortress of Doom |
Multiplayer: | Armageddon • Celestial • Corrosion • Extraction • Forsaken • Penance • Stronghold • Torment • Tundra |
Ancient Gods 1: | UAC Atlantica Facility • The Blood Swamps • The Holt • ARC Carrier |
Ancient Gods 2: | The World Spear • Reclaimed Earth • Immora • The Dark Lord |