ASTROLAB: Astrolab X (Reelism 2)

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Reelism 2 maps
Game maps
Town maps & Minigames

13 14 15

Secret maps & Finale

16 17 17 18 20 21 22

This level occupies the map slot ASTROLAB. For other maps with a non-standard slot, see Category:Non-standard map slots.
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ASTROLAB: Astrolab X is the sixth map of Reelism 2. It was designed by Phil Salvador (Shadsy) and uses the music track "musast01", which is taken from Track 15 of the Armored Core soundtrack album, and was originally composed by Keiichiro Segawa.

Walkthrough[edit]

Map of Astrolab X
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Located on a wall in the lower southwest corner of the map is a small hatch with a yellow border labeled "CORE VENT DANGER". Throwing a grenade down this hole will result in the entire map exploding, killing the player in the process. Attempting to jump into the hatch while crouching will instantly kill the player when they hit the ground. Interestingly, only the grenade item can trigger the explosion event, and projectiles from weapons like the Clustersucker or the Cannon will not have any effect despite being explosives.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 160
Vertices 1959
Linedefs 2426
Sidedefs 3892
Sectors 608

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]