A_BFGsound
From DoomWiki.org
A_BFGsound is a code pointer used in the attack animation for the BFG9000.
A_BFGsound
just plays the DSBFG sound effect (the BFG's long "warm up and fire" sound effect). The sound origin is the player firing the weapon.
Uses[edit]
The A_BFGsound
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
84 | S_BFG1 | attack animation for the BFG9000 |
Example[edit]
The following is an example of how to set the A_BFGsound
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 84
Or using BEX syntax:
[CODEPTR] Frame 1234 = BFGsound
External links[edit]
- A_BFGsound in the Doom source code.
- A_BFGsound at the ZDoom wiki
- BFGsound at the Eternity Engine wiki