A_BabyMetal
From DoomWiki.org
A_BabyMetal is a code pointer used in the normal animation for the arachnotron.
A_BabyMetal
is a wrapper around A_Chase that plays the sound effect DSBSPWLK before calling that other function. This makes the arachnotron play its walking sound while invoking the usual monster AI.
Uses[edit]
The A_BabyMetal
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
635 | S_BSPI_RUN1 | normal animation for the arachnotron |
641 | S_BSPI_RUN7 | normal animation for the arachnotron |
Example[edit]
The following is an example of how to set the A_BabyMetal
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 641
Or using BEX syntax:
[CODEPTR] Frame 1234 = BabyMetal
External links[edit]
- A_BabyMetal in the Doom source code.
- A_BabyMetal at the ZDoom wiki
- BabyMetal at the Eternity Engine wiki