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A_BrainScream spawns explosions when the final boss dies.

A_BrainScream is a code pointer used in the death animation for the Romero's head.


The A_BrainScream code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_BrainScream code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 780

Or using BEX syntax:

Frame 1234 = BrainScream

External links[edit]