A_BrainSpit
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A spawn cube can be seen in the far distance, heading towards a spawn spot. After the final boss awakes,
A_BrainSpit is invoked every 4.2 seconds to launch a new spawn cube.A_BrainSpit is a code pointer used in the normal animation for the monster spawner.
Uses[edit]
The A_BrainSpit code pointer appears in the following states in Doom's state table:
| Frame number | Doom internal name | Use |
|---|---|---|
| 786 | S_BRAINEYE1 | normal animation for the monster spawner |
Example[edit]
The following is an example of how to set the A_BrainSpit code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 786
Or using BEX syntax:
[CODEPTR] Frame 1234 = BrainSpit
External links[edit]
- A_BrainSpit in the Doom source code.
- A_BrainSpit at the ZDoom wiki
- BrainSpit at the Eternity Engine wiki
