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A spawn cube can be seen in the far distance, heading towards a spawn spot. After the final boss awakes, A_BrainSpit is invoked every 4.2 seconds to launch a new spawn cube.

A_BrainSpit is a code pointer used in the normal animation for the monster spawner.


The A_BrainSpit code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_BrainSpit code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 786

Or using BEX syntax:

Frame 1234 = BrainSpit

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