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The baron on the left is about to call A_BruisAttack to spawn a fireball

A_BruisAttack is a code pointer used in the melee attack animation for the Hell knight and baron of Hell.

The name A_BruisAttack refers to the name used for the baron during Doom's development, the "bruiser brothers" (since two barons appear as the episode 1 bosses).


The A_BruisAttack code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_BruisAttack code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 568

Or using BEX syntax:

Frame 1234 = BruisAttack

Code structure[edit]

The baron has the same kind of attacks as the imp, so the code structure for A_BruisAttack is largely identical to A_TroopAttack (except without a call to A_FaceTarget).

External links[edit]