From DoomWiki.org

A_CheckReload is a code pointer used in the attack animation for the super shotgun.

A_CheckReload is used to ensure that the player has at least two more shells of ammo before triggering the reload animation. If not enough are present, a transition to a different weapon is automatically performed.


The A_CheckReload code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_CheckReload code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 38

Or using BEX syntax:

Frame 1234 = CheckReload

External links[edit]