A_CloseShotgun2
From DoomWiki.org
A_CloseShotgun2 is a code pointer used in the attack animation for the super shotgun.
A_CloseShotgun2
is a wrapper around A_ReFire that first plays the sound effect DSDBCLS before invoking that function.
Uses[edit]
The A_CloseShotgun2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
43 | S_DSGUN9 | attack animation for the super shotgun |
Example[edit]
The following is an example of how to set the A_CloseShotgun2
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 43
Or using BEX syntax:
[CODEPTR] Frame 1234 = CloseShotgun2
External links[edit]
- A_CloseShotgun2 in the Doom source code.
- A_CloseShotgun2 at the ZDoom wiki
- CloseShotgun2 at the Eternity Engine wiki