From DoomWiki.org

A_CloseShotgun2 is a code pointer used in the attack animation for the super shotgun.

A_CloseShotgun2 is a wrapper around A_ReFire that first plays the sound effect DSDBCLS before invoking that function.


The A_CloseShotgun2 code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_CloseShotgun2 code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 43

Or using BEX syntax:

Frame 1234 = CloseShotgun2

External links[edit]