A_Detonate
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A_Detonate is a code pointer first introduced with the MBF source port. It is variant of A_Explode but instead of using a hardcoded value of 128 for both damage and radius, this function uses the "missile damage" property of the object being exploded to set both values. This allows blast damage to be varied, although damage and radius are still tied together.
External links[edit]
- A_Detonate in the MBF source code.
- A_Detonate at the ZDoom wiki
- Detonate at the Eternity Engine wiki