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Barrel in the process of exploding. A_Explode is used for rocket explosions and also barrel explosions. This screenshot captures the instant just before the A_Explode code pointer is invoked, killing both imps.

A_Explode is a code pointer used in the death animation for the rocket (in air) and barrel.


The A_Explode code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_Explode code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 811

Or using BEX syntax:

Frame 1234 = Explode

External links[edit]