A_Explode
From DoomWiki.org
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_Explode is a code pointer used in the death animation for the rocket (in air) and barrel.
Uses[edit]
The A_Explode
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
127 | S_EXPLODE1 | death animation for the rocket (in air) |
811 | S_BEXP4 | death animation for the barrel |
Example[edit]
The following is an example of how to set the A_Explode
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 811
Or using BEX syntax:
[CODEPTR] Frame 1234 = Explode