A_FatAttack2

From DoomWiki.org

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_FatAttack2 is a code pointer used in the attack animation for the mancubus.

Uses[edit]

The A_FatAttack2 code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_FatAttack2 code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 380

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FatAttack2

Code structure[edit]

The code structure of A_FatAttack2 is almost line-for-line identical to that of A_FatAttack1, with the only difference being that the missiles are launched in different directions.

External links[edit]