A_FatAttack2
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A_FatAttack2 is a code pointer used in the attack animation for the mancubus.
Contents
Uses[edit]
The A_FatAttack2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
380 | S_FATT_ATK5 | attack animation for the mancubus |
Example[edit]
The following is an example of how to set the A_FatAttack2
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 380
Or using BEX syntax:
[CODEPTR] Frame 1234 = FatAttack2
Code structure[edit]
The code structure of A_FatAttack2
is almost line-for-line identical to that of A_FatAttack1, with the only difference being that the missiles are launched in different directions.
External links[edit]
- A_FatAttack2 in the Doom source code.
- A_FatAttack2 at the ZDoom wiki
- FatAttack2 at the Eternity Engine wiki