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A_FatAttack2 is a code pointer used in the attack animation for the mancubus.


The A_FatAttack2 code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_FatAttack2 code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 380

Or using BEX syntax:

Frame 1234 = FatAttack2

Code structure[edit]

The code structure of A_FatAttack2 is almost line-for-line identical to that of A_FatAttack1, with the only difference being that the missiles are launched in different directions.

External links[edit]