A_Fire
From DoomWiki.org
A_Fire is a code pointer used in the normal animation for the arch-vile's attack, and the fire produced when a spawn cube reaches its target.
Uses[edit]
The A_Fire code pointer appears in the following states in Doom's state table:
| Frame number | Doom internal name | Use |
|---|---|---|
| 282 | S_FIRE2 | normal animation for the arch-vile's attack |
| 283 | S_FIRE3 | normal animation for the arch-vile's attack |
| 284 | S_FIRE4 | normal animation for the arch-vile's attack |
| 286 | S_FIRE6 | normal animation for the arch-vile's attack |
| 287 | S_FIRE7 | normal animation for the arch-vile's attack |
| 288 | S_FIRE8 | normal animation for the arch-vile's attack |
| 289 | S_FIRE9 | normal animation for the arch-vile's attack |
| 290 | S_FIRE10 | normal animation for the arch-vile's attack |
| 291 | S_FIRE11 | normal animation for the arch-vile's attack |
| 292 | S_FIRE12 | normal animation for the arch-vile's attack |
| 293 | S_FIRE13 | normal animation for the arch-vile's attack |
| 294 | S_FIRE14 | normal animation for the arch-vile's attack |
| 295 | S_FIRE15 | normal animation for the arch-vile's attack |
| 296 | S_FIRE16 | normal animation for the arch-vile's attack |
| 297 | S_FIRE17 | normal animation for the arch-vile's attack |
| 298 | S_FIRE18 | normal animation for the arch-vile's attack |
| 300 | S_FIRE20 | normal animation for the arch-vile's attack |
| 301 | S_FIRE21 | normal animation for the arch-vile's attack |
| 302 | S_FIRE22 | normal animation for the arch-vile's attack |
| 303 | S_FIRE23 | normal animation for the arch-vile's attack |
| 304 | S_FIRE24 | normal animation for the arch-vile's attack |
| 305 | S_FIRE25 | normal animation for the arch-vile's attack |
| 306 | S_FIRE26 | normal animation for the arch-vile's attack |
| 307 | S_FIRE27 | normal animation for the arch-vile's attack |
| 308 | S_FIRE28 | normal animation for the arch-vile's attack |
| 309 | S_FIRE29 | normal animation for the arch-vile's attack |
| 310 | S_FIRE30 | normal animation for the arch-vile's attack |
| 791 | S_SPAWNFIRE1 | normal animation for the demon spawn fire |
| 792 | S_SPAWNFIRE2 | normal animation for the demon spawn fire |
| 793 | S_SPAWNFIRE3 | normal animation for the demon spawn fire |
| 794 | S_SPAWNFIRE4 | normal animation for the demon spawn fire |
| 795 | S_SPAWNFIRE5 | normal animation for the demon spawn fire |
| 796 | S_SPAWNFIRE6 | normal animation for the demon spawn fire |
| 797 | S_SPAWNFIRE7 | normal animation for the demon spawn fire |
| 798 | S_SPAWNFIRE8 | normal animation for the demon spawn fire |
Example[edit]
The following is an example of how to set the A_Fire code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 798
Or using BEX syntax:
[CODEPTR] Frame 1234 = Fire
