A_Fire
From DoomWiki.org
A_Fire is a code pointer used in the normal animation for the arch-vile's attack, and the fire produced when a spawn cube reaches its target.
Uses[edit]
The A_Fire
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
282 | S_FIRE2 | normal animation for the arch-vile's attack |
283 | S_FIRE3 | normal animation for the arch-vile's attack |
284 | S_FIRE4 | normal animation for the arch-vile's attack |
286 | S_FIRE6 | normal animation for the arch-vile's attack |
287 | S_FIRE7 | normal animation for the arch-vile's attack |
288 | S_FIRE8 | normal animation for the arch-vile's attack |
289 | S_FIRE9 | normal animation for the arch-vile's attack |
290 | S_FIRE10 | normal animation for the arch-vile's attack |
291 | S_FIRE11 | normal animation for the arch-vile's attack |
292 | S_FIRE12 | normal animation for the arch-vile's attack |
293 | S_FIRE13 | normal animation for the arch-vile's attack |
294 | S_FIRE14 | normal animation for the arch-vile's attack |
295 | S_FIRE15 | normal animation for the arch-vile's attack |
296 | S_FIRE16 | normal animation for the arch-vile's attack |
297 | S_FIRE17 | normal animation for the arch-vile's attack |
298 | S_FIRE18 | normal animation for the arch-vile's attack |
300 | S_FIRE20 | normal animation for the arch-vile's attack |
301 | S_FIRE21 | normal animation for the arch-vile's attack |
302 | S_FIRE22 | normal animation for the arch-vile's attack |
303 | S_FIRE23 | normal animation for the arch-vile's attack |
304 | S_FIRE24 | normal animation for the arch-vile's attack |
305 | S_FIRE25 | normal animation for the arch-vile's attack |
306 | S_FIRE26 | normal animation for the arch-vile's attack |
307 | S_FIRE27 | normal animation for the arch-vile's attack |
308 | S_FIRE28 | normal animation for the arch-vile's attack |
309 | S_FIRE29 | normal animation for the arch-vile's attack |
310 | S_FIRE30 | normal animation for the arch-vile's attack |
791 | S_SPAWNFIRE1 | normal animation for the demon spawn fire |
792 | S_SPAWNFIRE2 | normal animation for the demon spawn fire |
793 | S_SPAWNFIRE3 | normal animation for the demon spawn fire |
794 | S_SPAWNFIRE4 | normal animation for the demon spawn fire |
795 | S_SPAWNFIRE5 | normal animation for the demon spawn fire |
796 | S_SPAWNFIRE6 | normal animation for the demon spawn fire |
797 | S_SPAWNFIRE7 | normal animation for the demon spawn fire |
798 | S_SPAWNFIRE8 | normal animation for the demon spawn fire |
Example[edit]
The following is an example of how to set the A_Fire
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 798
Or using BEX syntax:
[CODEPTR] Frame 1234 = Fire