A_Fire

From DoomWiki.org

Fire animation used in the arch-vile's range attack

A_Fire is a code pointer used in the normal animation for the arch-vile's attack, and the fire produced when a spawn cube reaches its target.

Uses[edit]

The A_Fire code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_Fire code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 798

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Fire

External links[edit]