A_FireCrackle

From DoomWiki.org

A_FireCrackle is a code pointer used in the normal animation for the Archvile Attack.

A_FireCrackle is a wrapper around A_Fire that starts the sound effect DSFLAME (crackling fire effect) before calling that function.

Uses[edit]

The A_FireCrackle code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_FireCrackle code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 299

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FireCrackle

External links[edit]