From DoomWiki.org

A_FireCrackle is a code pointer used in the normal animation for the arch-vile's attack.

A_FireCrackle is a wrapper around A_Fire that starts the sound effect DSFLAME (crackling fire effect) before calling that function.


The A_FireCrackle code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_FireCrackle code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 299

Or using BEX syntax:

Frame 1234 = FireCrackle

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