A_FireCrackle
From DoomWiki.org
A_FireCrackle is a code pointer used in the normal animation for the arch-vile's attack.
A_FireCrackle
is a wrapper around A_Fire that starts the sound effect DSFLAME (crackling fire effect) before calling that function.
Uses[edit]
The A_FireCrackle
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
285 | S_FIRE5 | normal animation for the arch-vile's attack |
299 | S_FIRE19 | normal animation for the arch-vile's attack. |
Example[edit]
The following is an example of how to set the A_FireCrackle
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 299
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireCrackle
External links[edit]
- A_FireCrackle in the Doom source code.
- A_FireCrackle at the ZDoom wiki
- FireCrackle at the Eternity Engine wiki