A_FirePistol
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A_FirePistol is a code pointer used in the attack animation for the Pistol.
Contents
Uses[edit]
The A_FirePistol
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
14 | S_PISTOL2 | attack animation for the Pistol |
Example[edit]
The following is an example of how to set the A_FirePistol
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 14
Or using BEX syntax:
[CODEPTR] Frame 1234 = FirePistol
See also[edit]
- A_PosAttack - monster equivalent code pointer, used by the Zombieman to fire his pistol.
External links[edit]
- A_FirePistol in the Doom source code.
- A_FirePistol at the ZDoom wiki
- FirePistol at the Eternity Engine wiki