A_FireShotgun2
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A_FireShotgun2 is a code pointer used in the attack animation for the Super Shotgun.
Uses[edit]
The A_FireShotgun2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
36 | S_DSGUN2 | attack animation for the Super Shotgun |
Example[edit]
The following is an example of how to set the A_FireShotgun2
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 36
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireShotgun2
External links[edit]
- A_FireShotgun2 in the Doom source code.
- A_FireShotgun2 at the ZDoom wiki
- FireShotgun2 at the Eternity Engine wiki