A_FireShotgun2

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A_FireShotgun2 is a code pointer used in the attack animation for the Super Shotgun.

Uses[edit]

The A_FireShotgun2 code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_FireShotgun2 code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 36

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FireShotgun2

External links[edit]