A_GunFlash
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A_GunFlash is a code pointer used in the attack animation for the BFG9000 and rocket launcher.
Uses[edit]
The A_GunFlash
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
60 | S_MISSILE1 | attack animation for the rocket launcher |
85 | S_BFG2 | attack animation for the BFG9000 |
Example[edit]
The following is an example of how to set the A_GunFlash
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 85
Or using BEX syntax:
[CODEPTR] Frame 1234 = GunFlash
External links[edit]
- A_GunFlash in the Doom source code.
- A_GunFlash at the ZDoom wiki
- GunFlash at the Eternity Engine wiki