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A_Hoof plays the cyberdemon's "stomp" sound as he walks around.

A_Hoof is a code pointer used in the normal animation for the cyberdemon.

A_Hoof is a wrapper around A_Chase that also plays the sound effect DSHOOF. It allows the normal monster chase AI to run while adding the cyberdemon's hoof footstep sound as it walks.


The A_Hoof code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_Hoof code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 676

Or using BEX syntax:

Frame 1234 = Hoof

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