A_Hoof
From DoomWiki.org
A_Hoof is a code pointer used in the normal animation for the cyberdemon.
A_Hoof
is a wrapper around A_Chase that also plays the sound effect DSHOOF. It allows the normal monster chase AI to run while adding the cyberdemon's hoof footstep sound as it walks.
Uses[edit]
The A_Hoof
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
676 | S_CYBER_RUN1 | normal animation for the cyberdemon |
Example[edit]
The following is an example of how to set the A_Hoof
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 676
Or using BEX syntax:
[CODEPTR] Frame 1234 = Hoof