A_Hoof

From DoomWiki.org

A_Hoof is a code pointer used in the normal animation for the Cyberdemon.

A_Hoof is a wrapper around A_Chase that also plays the sound effect DSHOOF. It allows the normal monster chase AI to run while adding the Cyberdemon's hoof footstep sound as it walks.

Uses[edit]

The A_Hoof code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_Hoof code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 676

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Hoof

External links[edit]