A_Light0
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A_Light0 is a code pointer used in the gun flash animation for various weapons.
Uses[edit]
The A_Light0
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
1 | S_LIGHTDONE | gun flash animation for various weapons |
Example[edit]
The following is an example of how to set the A_Light0
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 1
Or using BEX syntax:
[CODEPTR] Frame 1234 = Light0