From DoomWiki.org

A_LoadShotgun2 is a code pointer used in the attack animation for the Super Shotgun.

A_LoadShotgun2 just plays the sound effect DSDBLOAD. The sound source is the player that triggered the function.


The A_LoadShotgun2 code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_LoadShotgun2 code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 41

Or using BEX syntax:

Frame 1234 = LoadShotgun2

External links[edit]