A_NoiseAlert
From DoomWiki.org
A_NoiseAlert is a parameterless monster function that is part of the MBF21 specification. It alerts monsters within sound-travel distance of the player's presence.
Example[edit]
The following is an example of how to set the A_NoiseAlert
code pointer in a DeHackEd file using BEX syntax:
[CODEPTR] FRAME 1234 = NoiseAlert
Or using DECOHack syntax:
state 1234 { TNT1 A 0 A_NoiseAlert }
External links[edit]
- A_NoiseAlert in the DSDA-Doom source code, hosted on GitHub.
- MBF21 specification, hosted on GitHub.