A_NoiseAlert

From DoomWiki.org

A_NoiseAlert is a parameterless monster function that is part of the MBF21 specification. It alerts monsters within sound-travel distance of the player's presence.

Example[edit]

The following is an example of how to set the A_NoiseAlert code pointer in a DeHackEd file using BEX syntax:

[CODEPTR]
FRAME 1234 = NoiseAlert

Or using DECOHack syntax:

state 1234
{
 TNT1 A 0 A_NoiseAlert
}

External links[edit]