A_Punch
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A_Punch is a code pointer used in the attack animation for the fist.
Uses[edit]
The A_Punch
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
6 | S_PUNCH2 | attack animation for the fist |
Example[edit]
The following is an example of how to set the A_Punch
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 6
Or using BEX syntax:
[CODEPTR] Frame 1234 = Punch