A_SargAttack

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Demon attacking using A_SargAttack.

A_SargAttack is a code pointer used in the melee attack animation for the Spectre and Demon.

A_SargAttack implements the Demon's bite attack where the monster does a random amount of damage to its target provided that it is within melee range of the target. If it is not, or if it has no target, nothing happens. Internally A_FaceTarget is also called.

The naming of this function is a somewhat confusing artifact of Doom's development where the Demons were initially known as "Demon sergeants" before the addition of the Shotgun guy (aka. Sergeant). A similar situation exists with A_TroopAttack.

Uses[edit]

The A_SargAttack code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_SargAttack code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 487

Or using BEX syntax:

[CODEPTR]
Frame 1234 = SargAttack

External links[edit]