A_Saw

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A_Saw is a code pointer used in the attack animation for the chainsaw.

Uses[edit]

The A_Saw code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_Saw code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 72

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Saw

Code structure[edit]

A_Saw uses largely the same underlying functions as A_FirePistol and other tracer attack functions. P_AimLineAttack is used to aim in the direction of a monster in front of the player and P_LineAttack performs the attack. Unlike with ranged weapons, the functions are called with a very limited range. These two functions use the standard path traversal functions (P_PathTraverse) to identify targets in the direction the player is facing.

A Saw call graph.svg

External links[edit]