A_SkelFist
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A_SkelFist is a code pointer used in the melee attack animation for the revenant.
Uses[edit]
The A_SkelFist
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
338 | S_SKEL_FIST4 | melee attack animation for the revenant |
Example[edit]
The following is an example of how to set the A_SkelFist
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 338
Or using BEX syntax:
[CODEPTR] Frame 1234 = SkelFist
External links[edit]
- A_SkelFist in the Doom source code.
- A_SkelFist at the ZDoom wiki
- SkelFist at the Eternity Engine wiki