A_SkelMissile
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A_SkelMissile is a code pointer used in the attack animation for the revenant.
Uses[edit]
The A_SkelMissile
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
341 | S_SKEL_MISS3 | attack animation for the revenant |
Example[edit]
The following is an example of how to set the A_SkelMissile
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 341
Or using BEX syntax:
[CODEPTR] Frame 1234 = SkelMissile
External links[edit]
- A_SkelMissile in the Doom source code.
- A_SkelMissile at the ZDoom wiki
- SkelMissile at the Eternity Engine wiki