A_SkelWhoosh
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A_SkelWhoosh is a code pointer used in the melee attack animation for the revenant.
Uses[edit]
The A_SkelWhoosh
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
336 | S_SKEL_FIST2 | melee attack animation for the revenant |
Example[edit]
The following is an example of how to set the A_SkelWhoosh
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 336
Or using BEX syntax:
[CODEPTR] Frame 1234 = SkelWhoosh
External links[edit]
- A_SkelWhoosh in the Doom source code.
- A_SkelWhoosh at the ZDoom wiki
- SkelWhoosh at the Eternity Engine wiki