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A_SkelWhoosh is a code pointer used in the melee attack animation for the revenant.


The A_SkelWhoosh code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_SkelWhoosh code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 336

Or using BEX syntax:

Frame 1234 = SkelWhoosh

External links[edit]