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A_SpawnFly is a code pointer used in the normal animation for the spawn cube.


The A_SpawnFly code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_SpawnFly code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 790

Or using BEX syntax:

Frame 1234 = SpawnFly

External links[edit]