A_SpawnFly
From DoomWiki.org
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_SpawnFly is a code pointer used in the normal animation for the spawn cube.
Uses[edit]
The A_SpawnFly
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
788 | S_SPAWN2 | normal animation for the spawn cube |
789 | S_SPAWN3 | normal animation for the spawn cube |
790 | S_SPAWN4 | normal animation for the spawn cube |
Example[edit]
The following is an example of how to set the A_SpawnFly
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 790
Or using BEX syntax:
[CODEPTR] Frame 1234 = SpawnFly
External links[edit]
- A_SpawnFly in the Doom source code.
- A_SpawnFly at the ZDoom wiki
- SpawnFly at the Eternity Engine wiki