A_SpawnSound
From DoomWiki.org
A_SpawnSound is a code pointer used in the normal animation for the spawn cube.
A_SpawnSound
is a wrapper around A_SpawnFly that also plays the sound effect DSBOSCUB.
Uses[edit]
The A_SpawnSound
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
787 | S_SPAWN1 | normal animation for the spawn cube |
Example[edit]
The following is an example of how to set the A_SpawnSound
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 787
Or using BEX syntax:
[CODEPTR] Frame 1234 = SpawnSound
External links[edit]
- A_SpawnSound in the Doom source code.
- A_SpawnSound at the ZDoom wiki
- SpawnSound at the Eternity Engine wiki