From DoomWiki.org

A_SpawnSound is a code pointer used in the normal animation for the spawn cube.

A_SpawnSound is a wrapper around A_SpawnFly that also plays the sound effect DSBOSCUB.


The A_SpawnSound code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_SpawnSound code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 787

Or using BEX syntax:

Frame 1234 = SpawnSound

External links[edit]