A_SpidRefire
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A_SpidRefire is a code pointer used in the attack animation for the Arachnotron and Spiderdemon.
Uses[edit]
The A_SpidRefire
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
618 | S_SPID_ATK4 | attack animation for the Spiderdemon |
650 | S_BSPI_ATK4 | attack animation for the Arachnotron |
Example[edit]
The following is an example of how to set the A_SpidRefire
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 650
Or using BEX syntax:
[CODEPTR] Frame 1234 = SpidRefire
External links[edit]
- A_SpidRefire in the Doom source code.
- A_SpidRefire at the ZDoom wiki
- SpidRefire at the Eternity Engine wiki