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A_StartFire is a code pointer used in the normal animation for the arch-vile's attack.

A_StartFire is a wrapper around A_Fire that also plays the sound effect DSFLAMST.


The A_StartFire code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_StartFire code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 281

Or using BEX syntax:

Frame 1234 = StartFire

External links[edit]