A_StartFire

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A_StartFire is a code pointer used in the normal animation for the Archvile Attack.

A_StartFire is a wrapper around A_Fire that also plays the sound effect DSFLAMST.

Uses[edit]

The A_StartFire code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_StartFire code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 281

Or using BEX syntax:

[CODEPTR]
Frame 1234 = StartFire

External links[edit]