A_Tracer
From DoomWiki.org
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_Tracer is a code pointer used in the normal animation for the revenant's missile.
Uses[edit]
The A_Tracer
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
316 | S_TRACER | normal animation for the revenant's missile |
317 | S_TRACER2 | normal animation for the revenant's missile |
Example[edit]
The following is an example of how to set the A_Tracer
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 317
Or using BEX syntax:
[CODEPTR] Frame 1234 = Tracer