A_TroopAttack
From DoomWiki.org
A_TroopAttack is a code pointer used in the attack animation for the Imp.
A_TroopAttack
is used for both of the Imp's methods of attack. If the imp is within melee range of its target, it does a random amount of damage to its target and plays the sound effect DSCLAW. Otherwise, it launches a fireball (object of type MT_TROOPSHOT
) towards its target. If the monster has no target, nothing happens.
The naming of this code pointer is a somewhat confusing artifact of Doom's development process where the Imp was initially called a "troop" before the addition of the Zombieman (aka Trooper). A similar situation exists with A_SargAttack.
Uses[edit]
The A_TroopAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
454 | S_TROO_ATK3 | attack animation for the Imp |
Example[edit]
The following is an example of how to set the A_TroopAttack
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 454
Or using BEX syntax:
[CODEPTR] Frame 1234 = TroopAttack
External links[edit]
- A_TroopAttack in the Doom source code.
- A_TroopAttack at the ZDoom wiki
- TroopAttack at the Eternity Engine wiki