A_VileChase
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A_VileChase is a code pointer used in the normal animation for the Archvile.
Uses[edit]
The A_VileChase
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
243 | S_VILE_RUN1 | normal animation for the Archvile |
244 | S_VILE_RUN2 | normal animation for the Archvile |
245 | S_VILE_RUN3 | normal animation for the Archvile |
246 | S_VILE_RUN4 | normal animation for the Archvile |
247 | S_VILE_RUN5 | normal animation for the Archvile |
248 | S_VILE_RUN6 | normal animation for the Archvile |
249 | S_VILE_RUN7 | normal animation for the Archvile |
250 | S_VILE_RUN8 | normal animation for the Archvile |
251 | S_VILE_RUN9 | normal animation for the Archvile |
252 | S_VILE_RUN10 | normal animation for the Archvile |
253 | S_VILE_RUN11 | normal animation for the Archvile |
254 | S_VILE_RUN12 | normal animation for the Archvile |
Example[edit]
The following is an example of how to set the A_VileChase
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 254
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileChase
External links[edit]
- A_VileChase in the Doom source code.
- A_VileChase at the ZDoom wiki
- VileChase at the Eternity Engine wiki