A_VileChase

From DoomWiki.org

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_VileChase is a code pointer used in the normal animation for the Archvile.

Uses[edit]

The A_VileChase code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_VileChase code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 254

Or using BEX syntax:

[CODEPTR]
Frame 1234 = VileChase

External links[edit]