A_VileStart
From DoomWiki.org
A_VileStart is a code pointer used in the attack animation for the arch-vile.
A_VileStart
just plays the sound effect DSVILATK.
Uses[edit]
The A_VileStart
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
255 | S_VILE_ATK1 | attack animation for the arch-vile |
Example[edit]
The following is an example of how to set the A_VileStart
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 255
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileStart
External links[edit]
- A_VileStart in the Doom source code.
- A_VileStart at the ZDoom wiki
- VileStart at the Eternity Engine wiki