A_VileTarget
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A_VileTarget is a code pointer used in the attack animation for the arch-vile.
Uses[edit]
The A_VileTarget
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
257 | S_VILE_ATK3 | attack animation for the arch-vile |
Example[edit]
The following is an example of how to set the A_VileTarget
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 257
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileTarget
External links[edit]
- A_VileTarget in the Doom source code.
- A_VileTarget at the ZDoom wiki
- VileTarget at the Eternity Engine wiki