A_XScream

From DoomWiki.org

A_XScream is invoked when monsters gib.

A_XScream is a code pointer used in the explode animation for the player and various monsters.

A_XScream just plays the sound effect DSSLOP (the gib/exploding corpse sound).

Uses[edit]

The A_XScream code pointer appears in the following states in Doom's state table:

Example[edit]

The following is an example of how to set the A_XScream code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 750

Or using BEX syntax:

[CODEPTR]
Frame 1234 = XScream

External links[edit]