Aaron Seeler

From DoomWiki.org

Aaron Seeler is a programmer who worked at Williams Entertainment and Midway Games from 1995 to 1998, serving as the chief architect for Doom for Sony PlayStation, Final Doom for Sony PlayStation, Doom 64, and various internal tools needed for their development such as the DEX editor.

Aaron worked one-on-one with John Carmack in designing the hardware renderers used in the Williams/Midway ports of Doom, as well as during later work on ports of Quake, Quake II, and Quake III Arena to various consoles, albeit under different companies.[1]

After leaving Midway, Aaron went on to work at Raster Games, LLC, and then eventually Valve, where he has been involved with the development of almost every title released by the company since 2004.

External links[edit]

References[edit]

  1. John Carmack's .plan file, 5 March 1997
Williams Entertainment • Midway Games
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