Aaron Seeler

From DoomWiki.org

Aaron Seeler is a programmer who worked at Williams Entertainment and Midway Games from 1995 to 1998, serving as the chief architect for Doom for Sony PlayStation, Final Doom for Sony PlayStation, Doom 64, and various internal tools needed for their development such as the DEX editor.

Aaron worked one-on-one with John Carmack in designing the hardware renderers used in the Williams/Midway ports of Doom and Quake. After leaving Midway, Aaron formed Raster Productions (originally under the name Aaron Seeler Productions, but the name was changed before their first release), where he continued his close collaboration with id by developing console ports of Quake II (N64), Quake III Arena (Dreamcast) and Return to Castle Wolfenstein (PS2).[1]

After Raster closed down, he moved on to Valve, where he has been involved with the development of almost every title released by the company since 2004.

External links[edit]

References[edit]

  1. John Carmack's .plan file, 5 March 1997
Williams Entertainment • Midway Games
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