Abysm 2: Infernal Contract
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Abysm 2: Infernal Contract | |
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Start-up screen for Infernal Contract | |
Author | Donnel Enriquez |
Port | GZDoom |
IWAD | Doom II |
Year | 2020 |
Link | Doomworld forums thread |
This mod was a runner-up for the 2020 Cacowards on Doomworld! |
Abysm 2: Infernal Contract is a total conversion PK3 created by Donnel Enriquez (Jazzmaster9) and released in 2020. It is the sequel to 2018's Abysm: Dawn of Innocence. It changes the gameplay and visuals of the main game completely. The project is themed around epic and dark fantasy, inspired by videogames such as Diablo II, Dark Souls and Strife. It includes new enemies, weapons, NPC's, a map hub, and new music by John Weekley (PRIMEVAL).
It includes an RPG-style gameplay system: a new system of level-ups, attributes and player stats, which influence the player through different upgrades and advancements, a crafting system, and an inventory in which the player can carry a variety of weapons and items. Abysm 2 changes the traditional level progression conventions and includes a new hub-styled overworld map that allows the player to switch between different locations and areas of the map via portal links, usually while progressing through the story and leveling up. The player can unlock different areas such as: dungeons, caves, ruins, castles, towns, mansions, hell forts, and secret areas.
Abysm 2: infernal Contract saw the release of two expansion packs: Pharaoh's Judgement, released on June 14, 2021, and Spirit Falcon, released on January 6, 2022.
Contents
Content[edit]
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Custom monsters[edit]
Custom weapons[edit]
Abysm 2: Infernal Contract offers a variety of new fantasy weapons, visually inspired by Heretic and Hexen. The initial weapons will depend on the type of set (or class) the player chooses when starting a new game, as well as the attributes and stats they possess as the game progresses.
New weapons will be unlocked by completing quests, obtaining resources and crafting.
- Axe: The starting weapon for the Alchemist’s Set
- Mace: The starting weapon for the Hunter’s Set
- Crossbow: Shoots fast moving bolts that pierce through enemies
- Amethyst Wand: Shoots fast moving magical bolts
- Repeater: Rapid fire gun that shoots flechettes
- Raven Staff: Shoots rapid-fire beams of energy
- Hand Cannon: Shoots a burst flechettes in spread like fashion
- Serpent Staff: Shoots a burst energy in spread like fashion
- Long Bow: Shoots heavy arrows
- Fire Lance: Shoots an explosive fireball
- Lightning Rod: Fires a stream of lightning balls
Custom items[edit]
Custom objects[edit]
Levels[edit](listed as they appear in MAPINFO)
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Soundtrack[edit]The soundtrack for Abysm 2: Infernal Contract was composed by John Weekley (PRIMEVAL).
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Expansion Pack 1: Pharaoh's Judgement[edit]
Levels[edit]
- E2M1: Karnak
- E2M2: Tomb of Ramses
- E2M3: Amun Reliquary
- E2M4: Sobek Mines
- E2M5: Valley of Kings
- E2M6: Mothership
- E2M10: Mouldy Tomb
- E2M11: The Old Marbled Temple
- E2M12: Hidden Oasis
- E2M13: Tower of Stone
- E2M14: Castle Wolfenstein
Expansion Pack 2: Spirit Falcon[edit]
Levels[edit]
- E2M1: Kiyoshi
- E2M2: Narita Estate
- E2M3: Narita Castle
- E2M4: Skull Forest
- E2M5: Yanagi Castle
- E2M6: Spirit World
- E2M10: The Dragon Temple
- E2M11: Mount of the Serpent God
- E2M12: The Wooded Marshland
- E2M13: The Shaded Village
- E2M14: San Nicolas Island
External links[edit]
- Abysm 2: Infernal Contract thread at the Doomworld forums
- Abysm 2 Expansion: Pharaoh's Judgement thread at the Doomworld forums
- Abysm 2 Expansion: Spirit Falcon thread at the Doomworld forums
- ModDB page
- PRIMEVAL's soundtrack on Bandcamp